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May 7

Development Update!

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The Aetheria Easter Event is officially over and I hope everyone enjoyed the new costumes and consumables which came with the event. If you missed it, don't worry, it will be back next year!

Along with the small update to disable the Easter Event today, Battle Stimulants saw a reduction in their price from 3 badges to 1. This should make the consumable more accessible to everyone who enjoys PvP.

Next, I wanted to share an update on the new expansion, Elemental Disparity. Estimated completion is around 70% and the target release date is still the first half of June. Below you can find a high level list of what is 'done' and what is still in development.

What is done: The Maps - Including the town of Greenwell and the new dungeon map All Professions (Level 60 to 90) Non-Boss Monsters All Equipment/Loot Npcs New Profession Cosmetics New PvP Cosmetics and Rewards Quest Planning/Design

What is not done: 5 new dungeon bosses 1 new spell per class 2 new talents per class Quest implementation Re-balanced stat formulas

Thank you everyone for enjoying Aetheria!

New Posts
  • Jack Marrow has appeared in the town of Redwater and needs your assistance! On his way to do some Halloween spooking, he lost his Tome of Jokes and now the pages are scattered all throughout the world of Aetheria! Take down monsters to help collect his pages and turn them in for fun costume rewards!
  • ​This update will be live August 9th, 2019 at 8:00pm CST ​The final chapter of the Elemental Disparity update is here!  Who is the mastermind behind the corruption of the elemental guardians?  Quest to the deepest parts of the Pinnacle of Elements to find out and save Aetheria from imminent destruction! Content Updates ​​The final two bosses of the Pinnacle of Elements are now accessible with new, powerful loot Added achievements for the new bosses Added quests for the new bosses Added summoning tomes and their recipes for Galva, Incantus, and Obscuras Added improved lifesteal weapons to the game and added their recipes to Pinnacle of Elements boss loot tables Enabled the Diver costumes in Louis's shop in the Sunken Depths Added an achievement for the Sunken Torturer, "Wishful Sinking" ​ Changes and Balance Updates ​​Elemental guardian mirrors will now drop quest items for every player who engaged them in combat Increased base damage of Galva's poison bubbles to 750, up from 500 Slightly reduced inherent resistance bonuses for cloth and leather armor values The priest Sunset talent bonus was reduced to 1% per point, down from 1.5% Buffed the enrage mechanics for Incantus, Galva, and Obscuras The assassin spell, Surge, now grants a defense bonus which reduces all incoming damage by 25% ​ ​ Bug Fixes ​Corrected the text on weapons Ill Omen, Clemence, Requiem, and Soulsliver to "Rage" instead of "Mana" ​Fixed the "Say My Name" achievement to correctly apply the completion bonus Fixed a bug which occasionally ​caused player dialog bubbles to be blank Fixed text for the Vulnerable achievement to read "Grissom" instead of "Grisson"
  • Please see below for changes and fixes for the July 21st update Ferocious Beasts now properly applies to all familiars with Bestial Rage Wild Beasts damage has been reduced to 5% per point, down from 8% Ferocious Beasts damage has been reduced to 8% per point, down from 10% Players, mobs, and familiars can no longer deal damage immediately after death Obscuras, Galva, and Incantus now respawn every 6 hours instead of 12 Obscuras, Galva, and Incantus now drop 2 items on defeat, instead of 3 Obscuras, Galva, and Incantus now drop 1 Mark of Triumph on defeat, instead of 2 Moderators will now have a tag of <M> in front of their name Cooking shop recipes and ingredients have been adjusted to accommodate the fish available in the shop's area