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Dec 9, 2018

Aetheria Familiar Update!



Aetheria just received another update and this time familiars will be joining your battle against evil!  Every player will be given a spell to summon or unsummon their familiar, which is based on their class and specialization.  Pets were a suggestion from our community so a big shout out goes to everyone who helped with this idea.  Also, a big thank you to Regovoulous for providing artwork for each of the pets!

Along with this content update comes a bunch of other balance changes, gameplay updates, and bug fixes.  You can find the full list below.  Enjoy!


-Familiars are now available in game! 

-Summon them with your summon familiar spell in your spellbook.

-A special pencil weapon costume is now available in game for graphics contributors

-Statuses applied by Ulgizath will now render on the player, making the mechanic clearer for players

-Added an option on startup to play the game in windowed mode

-Irok and General Razorbone received balance updates.  Irok will only spawn one hound and the time between summons has been increased slightly.  General Razorbone had his damage reduced during whirlwind.

-Updated cooldown rendering on hotbar spells to be clearer to the player when a spell was on cooldown

-Disabled healing consumables when a player was at full health

-Updated text for several quests and dialogs to be more grammar appropriate

-Right clicking an item in your inventory while your storage is open will now stack the item in your storage if available

-Fixed a bug which would allow the player to continue casting after they had tabbed out of the game

-Fixed a bug which causes statuses to still render on monsters after they had expired

-Fixed a bug which would cause certain monsters to get stuck behind objects in the world

New Posts
  • Jack Marrow has appeared in the town of Redwater and needs your assistance! On his way to do some Halloween spooking, he lost his Tome of Jokes and now the pages are scattered all throughout the world of Aetheria! Take down monsters to help collect his pages and turn them in for fun costume rewards!
  • ​This update will be live August 9th, 2019 at 8:00pm CST ​The final chapter of the Elemental Disparity update is here!  Who is the mastermind behind the corruption of the elemental guardians?  Quest to the deepest parts of the Pinnacle of Elements to find out and save Aetheria from imminent destruction! Content Updates ​​The final two bosses of the Pinnacle of Elements are now accessible with new, powerful loot Added achievements for the new bosses Added quests for the new bosses Added summoning tomes and their recipes for Galva, Incantus, and Obscuras Added improved lifesteal weapons to the game and added their recipes to Pinnacle of Elements boss loot tables Enabled the Diver costumes in Louis's shop in the Sunken Depths Added an achievement for the Sunken Torturer, "Wishful Sinking" ​ Changes and Balance Updates ​​Elemental guardian mirrors will now drop quest items for every player who engaged them in combat Increased base damage of Galva's poison bubbles to 750, up from 500 Slightly reduced inherent resistance bonuses for cloth and leather armor values The priest Sunset talent bonus was reduced to 1% per point, down from 1.5% Buffed the enrage mechanics for Incantus, Galva, and Obscuras The assassin spell, Surge, now grants a defense bonus which reduces all incoming damage by 25% ​ ​ Bug Fixes ​Corrected the text on weapons Ill Omen, Clemence, Requiem, and Soulsliver to "Rage" instead of "Mana" ​Fixed the "Say My Name" achievement to correctly apply the completion bonus Fixed a bug which occasionally ​caused player dialog bubbles to be blank Fixed text for the Vulnerable achievement to read "Grissom" instead of "Grisson"
  • Please see below for changes and fixes for the July 21st update Ferocious Beasts now properly applies to all familiars with Bestial Rage Wild Beasts damage has been reduced to 5% per point, down from 8% Ferocious Beasts damage has been reduced to 8% per point, down from 10% Players, mobs, and familiars can no longer deal damage immediately after death Obscuras, Galva, and Incantus now respawn every 6 hours instead of 12 Obscuras, Galva, and Incantus now drop 2 items on defeat, instead of 3 Obscuras, Galva, and Incantus now drop 1 Mark of Triumph on defeat, instead of 2 Moderators will now have a tag of <M> in front of their name Cooking shop recipes and ingredients have been adjusted to accommodate the fish available in the shop's area